//:ANTIMATTER://
01 / Statement
A turbulent geometric study inspired by the hostile astral entity from Remedy's Control.
The fractured, hard-to-read form is built from real 3D geometry rather than flat post-processing, so it only resolves as it moves — a dense, chaotic field of cubes and shards held in constant, unstable motion.
02 / Technique
- Screen-space displacement shards re-sampling the live frame (GPU)
- Geodesic-instanced cube core with analytic multi-axis twist
- Depth-composited fracture + faked-glass chromatic wave
- Tools
- TouchDesigner · GLSL · WebGL
- Source
- View on Instagram ↗
Antimatter
A contorting core of instanced geometry, shattered through a field of displacement shards — the //:ANTIMATTER:// study, rebuilt in real-time WebGL.