Lightshade

//:ANTIMATTER://

01  /  Statement

A turbulent geometric study inspired by the hostile astral entity from Remedy's Control.

The fractured, hard-to-read form is built from real 3D geometry rather than flat post-processing, so it only resolves as it moves a dense, chaotic field of cubes and shards held in constant, unstable motion.

02  /  Technique

  • Screen-space displacement shards re-sampling the live frame (GPU)
  • Geodesic-instanced cube core with analytic multi-axis twist
  • Depth-composited fracture + faked-glass chromatic wave
Tools
TouchDesigner · GLSL · WebGL

Antimatter

A contorting core of instanced geometry, shattered through a field of displacement shards — the //:ANTIMATTER:// study, rebuilt in real-time WebGL.