Lightshade

Art · 2026

Dead Signal

A luminance-displaced GPU point cloud of a glitching skull — a DedSec transmission rebuilt in real-time WebGL.

Statement

A transmission from the underground — a nod to DedSec, the hacker collective of the Watch Dogs series.

The skull is a point cloud: every point is pushed out of the dark by the brightness of a source clip, so the face surfaces and glitches back into the void frame by frame, a datamosh title melting over the top.

Rebuilt in real-time WebGL — hundreds of thousands of points, cursor-proximity tendrils weaving a live network, and a detector-box HUD scanning the artifact.

Technique

  • GPU point cloud, luminance-displaced from a source clip
  • Optical-flow feedback datamosh title
  • Cursor-proximity tendril network + blob-scan HUD

Tools: TouchDesigner, React Three Fiber, GLSL