Art · 2026
Dead Signal
A luminance-displaced GPU point cloud of a glitching skull — a DedSec transmission rebuilt in real-time WebGL.
Statement
A transmission from the underground — a nod to DedSec, the hacker collective of the Watch Dogs series.
The skull is a point cloud: every point is pushed out of the dark by the brightness of a source clip, so the face surfaces and glitches back into the void frame by frame, a datamosh title melting over the top.
Rebuilt in real-time WebGL — hundreds of thousands of points, cursor-proximity tendrils weaving a live network, and a detector-box HUD scanning the artifact.
Technique
- GPU point cloud, luminance-displaced from a source clip
- Optical-flow feedback datamosh title
- Cursor-proximity tendril network + blob-scan HUD
Tools: TouchDesigner, React Three Fiber, GLSL